Shin

A Wind named Amnesia

(Not the usual essay size this time Wink)

Genre: Science Fiction (Action)
What’s in it?: Gunfights, Post Apocalypse, Mass Destruction (by decay, rather than explosion), Philosophising.

In the very near future, a mysterious wind sweeps the earth, erasing the memory of every human on the planet. All but one, a young boy with an experimental computer implanted in his brain, assisted by the computer’s storage, has retained his memories of the way the world was. He uses more experimental technology to retrain a young man he dubs Wataru. However, the boy passes on, and Wataru is left alone, the only educated being in a world populated by humans reduced to their animal instincts. Wataru takes it upon himself to travel across America, in an effort to begin rebuilding the great civilization whose ruins still cover the land. He is met and joined in his journey by a mysterious woman who seems a little too knowledgeable about the fate that has befallen human civilization. As they travel through the ruins of civilization, pursued by an automated war machine left over from past times, the two meet an interesting array of people and are involved in an unusual series of adventures. But even as he tries to recapture some of the past glory of human civilization, Wataru ponders the question raised by his travelling companion – is this civilization really worth saving?

Long and pretty strange, A Wind Named Amnesia is classic science fiction. Not the space ships and battle stuff, the real “what if” deal. A Wind Named Amnesia makes a real attempt at asking deep questions about the point of civilization and the things that mankind has accomplished. On the down side, plot and believability are frequently sacrificed to make a point, and the whole thing is so heavy on metaphor that it ends up feeling a little more like an essay cut together with an action movie. That’s not to say that it’s bad, just don’t expect the most coherent and realistic plot you’ve ever seen. I also have to question the choice of putting in as much action as there was. The heavily metaphorical plot, although it is far from subtle, probably wouldn’t seem so bad if it weren’t for the periodic bursts of action. The end result is that A Wind Named Amnesia is either a hard-core sci-fi movie with too much action, or a normal sci-fi movie with too much metaphor. I also must complain a little about the end; I personally found the sexual content in the next to the last scene gratuitous and entirely unnecessary.

On the technical end of things, A Wind Named Amnesia is not particularly noteworthy, though not bad, either. The art is fair to good, and the animation isn’t too bad, although the backgrounds are a bit on the simple side and the animation is a little rough. The action is about par for an older OAV, meaning not particularly good.

To sum up, fans of real science fiction will probably like A Wind Named Amnesia, but most viewers will find it has either too much or too little plot. Not bad basically, but has too many awkward parts to really recommend unless you go for this kind of thing.

By Raven.

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