Shin
2008-01-14

Childrens book for Microsoft nerds

Server in the house
Ahem.
Read more…

2008-01-10

Ghost in the Shell

Ghost in the Shell. A name synonymous with introspection, robots, hot chicks and of course…Anime. But just how much do you really know about this series? Did you miss the Fuchikoma’s in the film version? Do you even know what a Fuchikoma is? Want to know the technical specs of one? This review will go through everything Ghost in the Shell. The movie, the series, the manga, and the myth. Is that a whispering in my ghost I hear?

Publisher: Kodansha / Bandai Visual / Production IG/ THQ/ Manga Entertainment
Genre: Action/ Drama/ Sci-fi
Episodes: One Movie, 26 episodes, One manga collection, one video game and a whole new complex to worry about.

To cover the series better I have divided this into various sections, as well as provide a short set of terms for the techno-confused.

Ghost in the Shell:

In the near future the line between man and machine has become blurred. With the onset of advancing technology the boundaries of the world are crumbling to an age of “limitless” connectivity. However in this era of Global connectivity new threats and new problems have arisen. To counter this, Special forces and organizations have been formed to help enforce the boundrys of information. Motoko Kusanagi and her team is one of the elites. Section 9, a tactical force centered in Japan and dealing with informational terrorism and other acts of the age. Even they however soon find themselves drawn into all manner of conflicts, as they begin to raise questions on themselves and the world around them…

~The Movie~

Story:
Section 9 is called in to deal with growing threats of Informational terrorism and other acts against the state of Japan. Soon however they find themselves pulled into a new web of conspiracys and terror, when they are called onto the case of the “Puppet Master”. A highly sought after and terribly efficient information terrorist, who has never been caught or even seen before. Who is he, and why is he so important. Who is trying to keep his secrets? What is “life” and who delineates it and the rights it deserves. Motoko and her team will soon be searching for these answers themselves.

How is it Related?:
The movie is a very excellent conversion of the original manga work. It is almost a direct retelling with some changes to story, mostly due to time constraints. Emphasis is not changed so much as it is highlighted more effectively on the main story of the Puppet Master. Details are not readily changed, so much as moved around and replaced, again to more efficiently highlight the main story.

How does it Compare?:
A direct retelling can only translate so much over to the bigscreen. As much detail as is kept, not everything can remain in the conversion. One major change is the direct removal of “Fuchikomas”. This removal works well with the movie, as it retains a very realistic feel to it. The art style and the cutting edge technology make it a softer more real life movie tone to the whole thing. Side storys and plotlines are dropped from the manga, but the core story and its message remains the same. The movie boasts some of the best CG from its time, becoming a staple and idol for future anime. This could be considered the movie that started the trend of modern anime movie making as we know it.

~Ghost in the Shell:Stand Alone Complex~

Story:
The same world, the same problems, new storys. Stand Alone Complex offers us some wonderful new stories and some older “remixes” in this new “offshoot” tv series. Like its name implys, the series stands apart from its brethren as a new story device. Similar yet different storys appear(rampaging Fuchikoma’s, love dolls going strange), and new twists and situations are all glimpsed through the eyes of familiar yet unique characters. Each story pulls you along for a trip in this familiar yet new world. And it’s a welcome ride.

How is it related?:
The same time, the same world. Another dimension of storys and adventures. Everything is similar yet different. The same organizations and people, just dealing with whole new situations, this is the key focus of Stand Alone. Not really related directly to the manga or Movie, except as a direct spin off of the universe and its characters.

How does it compare?:
A fresh new approach to everything Ghost in the Shell, and it succeeds brilliantly. Not that ghost in the shell needed such a revamp, but an approach like this certainly only helps to broaden its work of love. Moves away from the feel of the movie, to go back towards a fast paced sci-fi approach, similar to the manga. It is well done, a result of Production IG work and a more direct working from Masamune Shirow(the Mangaka of Ghost in the Shell). Continuing with the tradition it began on the movie, it combines beautifully rendered cg with cells to produce some high quality animation. The characters themselves have changed slightly, mostly in cosmetic appearances. Motoko has dropped somewhat that 80’s mop of a hair style so it looks more natural, and Baitou has grown himself a fashionable lil ponytail. The Fuchikomas return but are called Tachikoma’s and some new characters are thrown into the team. Paz, Borma and Saito join section 9 along with the familiar faces of Aramaki, Togusa, and Ishikawa. It is a new Ghost, but with all the familiar traits of the old.

~The Manga: The Original Ghost~
Publisher: Kodansha/Dark Horse
Mangaka: Masamune Shirow
Visuals: Excellent visuals, representative of Shirow’s early work and technique.

Story: To prevent a repeated er…repeat of the basic story lets just assume you know the general layout by now. However the change(or the original one should say) in the manga is different from the others that sprung from it in sidestory and subtlety context. There are far more unrelated but interesting side storys to the main story of the Puppett Master. From the creation of a cyborg body, to love dolls going beserk. Each shot is another glance into a new aspect of the world that would have been missed in the movies. From Dolls, to “interesting” relationships, to backstory on characters, it has all the foundations as to explain why so many hit items have been produced from this story and world.

How is it related?: The original and progenitor of everything to come in the Ghost world. The manga is the collection of work on the foray into Tokyo’s crime in the information age, and is wonderfully done. The movie takes the main story line and uses it, the series takes the characters and world details from the manga to show new storys and situations, and the game takes the action of Section 9 and the characters to a new series of Tokyo crimes. Everything has its seed in the manga.

How does it compare?: Well being the Genesis, it has a certain flair to it that is hard to ignore and difficult to separate for a fair evaluation. It is good work, but rough at some times. Shirow however has a killer eye for technical details and sheer power. Be it sexiness, strength or a flow of calm, he captures it brilliantly. It has his original manga stylings, so isn’t as smooth as Stand Alone or realistic looking as the movie. However the video game uses this styling in its cutscenes so that remains familiar.

Easter Eggs: Well I cant reveal all of them, or else reading and finding them yourself wont be as amusing or challenging. I’ll mention the most blatant but enjoyable, where a certain pair of characters from another of Shirow’s popular works*cough cough Appleseed cough cough* makes a rather tidy lil appearance.

~Ghost in the Shell: The Video Games~

One at a time lets cover this. The Orginal game for the PSX is a direct play from the movie/manga. It was an action game focusing on Section 9’s work with a new rookie, your fuchikomas and trying to stop a terrorist from doing nasty things. There is a new game in development based off Stand Alone Complex as well now. Another action game, this time it focuses on two main characters, Motoko and Baitou. Action seems to focus around stealth and intense combat, as you can blow them to bits with your guns or some martial arts mayhem. Let start with the first game.

Ghost in the Shell – Playstation
Developer: THQ
Genre: Action
Rating: 8 of 10

General Overview: We open with a VERY excellent scene of Fuchikoma combat, making you realize just how badass those oil drinking lil think machines are when used properly. This goes to show you how the game will go, because from here on out its all about the Fuchikoma’s baby.(a welcome but not neccesary apology perhaps for the loss of them in the original movie?). The main idea is that you the player, are the newest inductee into Section 9 and its activitys. This certainly pleases Togusa who is no longer the “rookie” of the team.After going through some standard training with your new Koma, your thrown into action as various terrorists activitys and threats pop up over the city. Each mission is a nice full world full of baddies who are trying to shoot you, and you trying to shoot them and achive your various mission goals.(which is usually killing something. Welcome to Section 9 baby, you know how we roll) One of the biggest attractions to the game is the various animated cut scenes. Most of them are story or fanservice, but there are a number that you have to unlock by accomplishing certain times and scores on levels in training and such. Memorable scenes include the Fuchikoma’s all rejoicing in unison after some tough training covered in band-aids as well as some random appearances by a very scantily clad Motoko to the chagrin of Togusa. A fun game, nothing you have to think about, and easily beaten. However the rewards as a fan of the series are far more than the sum of its meager gaming parts, thus making it a excellent addition to your gaming library.

Ghost in the Shell:Stand Alone Complex- Playstation 2
Developer: Production IG
Genre: Action/Shooter
Rating: Wish i knew i cant play it on my as of yet unmodded ps2..er i mean my fiancees ps2…^_^0

General Overview: Grooving off the success of Stand Alone IG pulls out this lil gem. Unlike the first you are not limited to a Fuchi or Tachikoma as the case may be here. The two main characters seem to be Motoko and Batou and the emphasis is on stealth and covert action as you track down an illicit arms trade group. There appears to be much more than your standard shoot em/bond type action here. With martial arts action, and some other stealthy tricks like hacking and so forth, this promises to bring the immersion of the Ghost in the Shell world even farther. Already out in Japan, lord only knows when anyone else will see it. More info as i steal it, track it down.

~The Future and more~

The manga that will prolly never be for us silly non japaneseerpeople….yes. Ghost in the Shell 2:Man Machine interface was released June 28th, 2001. In japan of course. Aside from that i am in the dark on its story, etc. There was a rumor or idea that Darkhorse was translating it in english, but last i heard on that was over a year ago and ive long since stopped holding my breath. Grab a copy from a import shop if ya can. Speaking of running high off success…Production IG is in the process of putting out the 2nd season of Stand Alone Complex. It promises more of the same, and the level of detail and work has not seemed to change one bit. And riding its coattails is the universally anticipated release of the second and DIRECT sequal(dont shoot me on this part, its what ive gathered and heard but until i see more than the 5 trailers i will not retain that as 100% true) Ghost in the Shell Movie.
Innocence seems to focus heavily into Batou and the style of the animation is moving back towards the original movie. Its more softer, a lil less like Stand Alone Complex of which it is jumping out of. Both these announcements certainly makes IG look very pleasing in the coming times, as well as the close link and working relationship to the mangaka and the new stories is promising. Throw in a lil thing like a completely new rendition of Appleseed and you damn near make it impossible to not love being a sci-fi/mecha/ Shirow fan at the moment. The future…is so bright.

~Characters, Technical stuff, and all the things that didn’t fit~

What more could i possibly add you ask? Well i will tell you of course, oh loyal reader and dare i say…*gulp* fan. It’s all in the details as we know, and here i will cram you with more details than you could possibly need, or ask for, nor even want perhaps. In any case you can skip all this, you know. Just ignore all the hardwork i put in, gathering scraps of info and experience together to make this feast for your eyes…*sniff*
Onto the characters.

“Major” Motoko Kusunagi- The leader of Section 9(in combat, essential number one to Aramaki’s Picard), and the heroine of the series. Almost all background info about Kusanagi is unknown. She is an expert on unlawful activity, secret intelligence, and demolitions. She is nearly 95% cyborg, with a small retaining of her original brain all that keeps her from being a machine. She has an early 20′s cyborg body, but actual age is estimated at being in her late 30′s. Her sub-brain can hack into computer networks easily. Her own connections with her “ghost” and her unique situation make her a irresistable force. Very little stops her in combat when she puts her mind to it.

Batou- The easy going joker to Motoko’s straight game. His connections with Motoko run deep, but are not entirely clear or detailed. Needless to say he is her backup and a solid member of the team. He has adjusted cyborgnetic vision which he has kept to look more robotic and less human, as well as his right forearm entirely cyborgnetic. He like Motoko is an expert in many fields of combat, and surviellance as well as many other “shady” activitys. Has a tendency to “pick” out his fuchi/tachikoma from the others and treat it with natural oil(much to the maintenance crews “joy”) as well as other odd quirks. The closest member of the team to Motoko he is perhaps the only one to truly call her friend.

Togusa- The rookie and oddman out of the group. Togusa has just enough cybernetci implants to allow him to work and interact with the team but no more. This extends to basically some brain alterations, which allow him to keep into contact with whisperings, as well as access networks, etc wirelessly. He is the only one with a real personal life, and has a children and wife. He transferred in from the Police Department handpicked by Motoko herself, and he wonders what exactly he had that brought this about. Has a quirk about carrying and using a old outdated firearm from his policeforce work but is otherwise completely normal.

Ishikawa- The second oldest member of the team(only behind Chief Arimaki) and cool headed tech specialist. Unlike the others he doesnt get down and into the dirty of it, unless you count sneaking into places hes not supposed to be and hacking info for the team. He spends his time gathering info and tech for the team, and is also a cyborg like most of the others.

Paz and Borma- Agents from the Stand Alone complex series only. This pair from sectino 9 work well together to put much of the foot and groundwork of the cases into action.

Saito- Also a Stand Alone Complex only. Saito is a cyborgnetic member like the rest, but with a unique specialty. He can uplink his rght eye to an orbiting satelite allowing him to snipe with unnerving accuracy and damage if needed.

Aramaki- The boss man, Chief of Section 9. It is his genuis and skill that brought Sectino 9 together and keeps them that way. He fights in battles both internal and external, over all affiars of Section 9. He loathes to muck himself in the politics and intrigues of his country but when needed is a competant manipulator as well. Looks somewhat like a monkey…leading to some interesting nicknames. It is often his behind the scenes work which makes or breaks the teams cases.

The Puppet Master- Standard to the original storyline and all that follows that. A well known and highly succesful terrorist. He has never been seen or caught before and is responsible for a myriad of crimes. Ghost-hacking for his own goals, and acts such as adjusting the stockmarket and political maneuvering. In reality he was a one of a kind program created by American scientists as the perfect weapon in the new age. However he broke from his confinement and gained “conciousness” and in so doing his life, which he was adamant about protecting. Codenamed ‘Project 2501′ he raises questions on the existence of life and conciousness that society is ill faced to answer and he pays for it.

Nakamura- Nakamura is the chief official at the Ministry of Foreign Affairs and the head of Section 6. At section 6 he investigates various mysterious cases. In the course of solving the case of “Project 2501″ he frequently locks horns with Section 9 and especially Arimaki. Nakamura’s territory is different from Section 9, however he still launched a secret operation, trying to out-maneuver Aramaki and Section 9. He is a by the book man, who views Arimaki’s methods as outright wrong, and is extremely distrustful of Section 9 as a whole.

Fuchi/Tachikoma- Ok not a character persay, but an entity nonetheless. Koma’s are actually a “collective” as it were, a group of individual robotics linked to a single system. In theory they should all hold a single attitude, etc. In practice some instances have arisen where Fuchikoma’s seem more and more like lil children attending to their favorites or their feared(Motoko has threatened to strip them all down for junk a few times). In the case of Batou his special treatment with a single fuchikoma allowed it to develop a quasi sense of self. In the end they are vital peices of the team and damaging weapons in the hands of capable users. Though they are just as easily busted for trying to sneak some Natural oil(which is tasty but not good for them as it gunks them up) as they are for kicking ass.

Tech stuff- A list of a few definitions to make the lingo of the anime a bit easier to grasp and some odd peices of equipment used by 9 and others.(in no particular order)

Cyborg- A human who has undergone some sort of varying machine modifications. In the new era of technology, such concepts as grafting a new arm in place of your old one is as common as earrings or nose peircings. From modifications as simple as brain interface, to complete body overhauls the new era offers no limit to the process.

Hacking- The process of “breaking” into a program through less utilized methods. Often illegal hacking has become high on the new ages list of information crimes. Technology has both helped and hindered on both sides the law in this matter.

Ghost- A Ghost is the idea thrown around in this new age of ones “soul”. With so much machine and so lil human, the idea of ones “ghost” becomes a prevelant idea and a way to enforce your own humanity. It is also a generic term used to identify peoples brains in certain actions, like with whispers and Ghosthacks.

Ghosthacks- A ghost hack is the ultimate in information terror. It is the process by which a hacker literally takes control of an another human being to use him to his own benefit. It is very difficult for both sides, and has proven fatal at times. It is a process by which another gains acess to your mind and has been used in many acts such as assasination and political intrigues. It also makes for implanted memories, wiped minds, and the like.

Doll- A complete “machine” or robot made for varying levels of interaction. The most popular forms of dolls are Love dolls, which are created and modeled for sexual interaction. The degree of intelligence and emotional workings of these dolls is so complex that it constnatly pushes the limits of man and machine.

Whispering- A common slang term for the mental communication people use across a mutual network. Section 9 keeps in contact with Whispers as well as many other people. Motoko mentions many times feeling anothers whisper in her ghost of all places. A idea that her humanity keeps calling to her.

Dive- The process of entering anothers ghost or electronic brain to retrieve information, etc. Similar to Ghosthacking but requires physical contact and is more perilous and direct than hacking.

Optocam- A light reactive material that renders the wearer invisible. Highly illegal and hard to get, used often by Section 9 to accomplish its goals. While it renders the user invisible to most spectrums of light, it does not make them vanish. Things like pressure sensors and the like will give one away regardless of sight.

Fuchikoma- An all terrain vehicle capable of gripping to any surface like a spider. Can fire super strength high tensile ultra thin wires from its rear for added mobility and extra action. Comes with mandibles to handle objects as well as integrated machine guns and grenade launcher(if needed). In essence is a personal tank, as the pilot rests in the enclosed body of the Fuchikoma and manipulates it through both physical and mental interaction.

HA-3- An old fashioned virus used to extract and manipulate information from electronic brains.Very much outdated.

FN P90- The P90 is a blowback operated, selective fire weapon. It is fed from 50-rounds box magazines, made from transluscent polymer. The magazine is being located above the barrel, with the cartridges being aligned at 90 degrees to the barrel axis. Each magazine has built-in ramp that rotates cartridge to align it with the barrel prior to chambering it. P90 is built in bull-pup configuration, with polymer stock, and features built-in reflex collimator sight with 1X magnification and reticle automaticaly ajustable to the light level, as well as a set of the backup open sights. P90 may be equipped with special silencer, that should be used with special, sub-sonic variant of the 5.7x28mm cartridge. It is this versatility that makes it a standby for most actions of section 9.

Misc.
-In the english version of the manga, we see Batou punch himself in the eye for interupting Motoko’s virtual vacation with some friends. In the original version its far worse and explains the pained eye he receives. Motoko’s virtual vacation is essentially a lesbian threesome with her two lovely friends(no names), and she doesnt take lightly to Batou for watching her for a lil bit when he trys to get in contact with her.

-Also before those edited/removed pages, we have the jumping motoko over her two friends sunbathign in swimsuits. In the original the girls are naked and having lesbian sex.

-Motoko’s new body at the end of the manga, which she recieves from the ill fated theives who attempted to bust into Batous safehouse makes a mention of being a woman…but not being a woman. A sort of shocking lil joke in the end on the female cyrborg body being more…”equipped” than neccesary.

- Togusa is fond of his oudated firearm, but it proves disastrous on many occasions. Misfiring and the like when a more reliable weapon would have done. Motoko never lets him live this down, despite his impressive firearms skill with weapons.

-Motoko’s cyborg body is immensely heavy. As a result she can not swim, and for special missions with water(as we see in the manga) she is outfitted with special “bladders” on her suit to allow her to compensate for the immense weight of her body.

-Batou’s cybernetic arm is functionally in use limited to his forearm down, but extends fully to reach his shoulder and joints. This is done for a simple reason. His cybernetic arm allows him to easily lift great weight, however this weight while being easily handled by the forearm would not work with the human joints holding the cybornetic parts. In essence he may rip his arm off. Much of the cybernetics of the world have to be handled and customized to fit each person that way.

-Stand Alone Complex has MANY MANY easter eggs from all parts of life. Too many to list, but watch carefully through each episode and you will see something each time.

-Masamune Shirow has never been photographed. In fact thats not even his real name.Masamune Shirow(as we know him)was born in Japan on November 23, 1961. On press conferences and such cameras are prohibited. He has never allowed himself to be photographed. He lives in Hyogo, Japan and he enjoys reading and keeps a numerous spiders as pets. Or so he would like us to believe, he also always draws himself as very ugly and such in his author comments in his books. It has been rumored, theorized that he is or was a teacher. But that like much about him is unknown.

-The anime cost 6 million US dollars to produce and had a simultaneous theathrical premiere in Japan, US and Europe winter 1995.

By DarknightZO

.Hack//Liminality

Director: Koichi Mashimo
Screenplay: Kazunori Ito
Art Director: Mari Kawai
Character Design: Toshiya Washida
Producer: Daisuke Yamauchi
Release Date(s):
Volume 1. (In the case of Mai Minase) June 2002
Volume 2. (In the case of Yuki Aihara) September 2002
Volume 3. (In the case of Kyoko Tohno) Decemember 2002
Volume 4. (Trismegistus) March 2003

Episodes: 4
Genre: Sci-Fi
Age: 13up

Series Review:
After the events that dealt with Tusaksa and Mimiru (.Hack//Sign), “The World” is falling into even more chaos. CC Corp seems to losing control of their game, and whatever gave Tusaksa the guardian, and turned Sora into Skeith, has set its eyes onto other things.

That’s where we meet Mai Minase, Mai and her friend Tomanari fell into a coma while playing “The World” and are being rushed to the hospital. Mai eventually comes out of comatose, but her friend still remains in comatose.

Mai meets Junichirou Touoka, a man that wants to find out why the things are happening in the world. He asks Mai if she would assist him in his search for answers, since she’s one of the few that came out of comatose she would be very good ally to have. Mai decides to help him; it might help her find answers to wake her friend who remains in the hospital due to the game.

Together Mai and Touoka begin their journey to unravel the mystery behind the events taking place in the world. However, time is not on their side, “The World” is becoming even more dangerous for players and whatever is affecting the world is now affecting the real world. CC Corp is beginning to become worried that all of this might be assumed to be their fault and is planning on pulling the plug on the game, which consequently would kill all the patients that are in comatose.

Mai and Touoka have got to hurry and uncover what is going on before it’s too late.

Characters:
Mai Minase
(Main Character in the first DVD) Mai was placed in a comatose state while playing “The World’; however, she was able to come out rather quickly. Junichirou contacts her and asks for help her help, Mai takes Junichirou up on his offer. She doesn’t know much about “The World” as she was only a newbie when she and her classmate, Tomanari, fell into a coma. Mai and Junichirou are going to get to the bottom of what’s going behind in “The World” and try to find a way to save those in a coma from being killed.

Yuki Aihara
(Main character in the second DVD)One of Tomanari online friends, Yuki Aihara was contacted by Junichirou to help him uncover what is happening. While on her way to meet up with Junichirou she gets trapped in a building, due to a blackout caused by the game. Yuki is the stubborn are hard-headed one in the group.

Kyoko Thno
(Main character in the third DVD) Kyoko acts as a communications link between Helba and the rest of the group. Kyoko knows a lot about the Epitaph of Twilight like that it’s the bases for the game, she also knows about the mysterious creator of the game. Yuki is the one that told Junichirou about Kyoko, and that she might be of some use.

Junichirou Tokuoka

Junichirou while working for CC Corp became suspicious of their actions and responsibility for what’s happening inside the game. Junichirou contacted both Mai and Yuki and requested their assistance. He’s determined to get to the bottom of whatever conspiracy is responsible for what’s happening inside and outside “The World”. Junichirou is in a race against time to help those in their comatose before CC Corp pulls the plug. *pun intended*

Grading:
Story 8.0/9.0
Characters 7.5/8.0
Music 9.0/9.0 “All hail the mighty See-Saw”
Animation 9.0/9.0

Opinion:
Released into four separate volumes as a gift for buying the .hack games, Liminality corresponds to the game; however unlike other .hack series this one takes place outside the game in the real world. This is surprising seeing as how .hack tends to stay away from the real world and usually just concentrates on what’s happening in the game.
Liminality, in terms of animation, characters, music and story is very similar to that of .hack//Sign, which for any hard-core .hack fan you know is a good thing. I’m so happy that See-Saw came in and worked on this one. *starts to cry tears of joy* Like most things regarding Dot Hack you’re always left with more questions than answers, still it’s a pretty good anime. Although the story is a bit mixy at first, because you really have no idea what they are trying to accomplish until the end. Liminality would have been better if it was extended into a full series instead of the four OVAs; however, I must say I am content.
It’s best to be familiar with the general story that is Dot Hack, or else you’ll be pretty confused as to what is going on.
.hack//Liminality however doesn’t offer much to the overall story: .hack//sign, .hack//infection through .hack//quarantine, and .hack//Legend of the Twilight Bracelet. It’s more like a extra dose of brain candy *yum* for die-hard fans.
Here’s the deal, you’ll enjoy Liminality if you like .hack; you’ll find out things about Harold, the creator of the game, and his relationship to what’s happening in “The World”; and discover some interesting things about Aura and ‘her mother’, which might tie up some question that you might have from .hack//sign. That’s about as much of a contribution Liminality gives to the overall story.
If you like watching .hack//sign and are currently playing the video games and enjoy that too, check out Liminality. If you’re still new to the world of .hack I recommend that you leave Liminality until you’re more familiar with the story.

By Cherubim

.hack//Legend of the Twilight Bracelet

Alternative Title: .hack//Tasogare no Udewa Densetsu (Japanese)
Original Director: Koichi Mashimo
Creator: Rei Izumi, Tatsuya Hamazaki (Manga)
Screenplay: Satoru Nishizono
Character Design: Yoko Kikuchi
Art Director: Yoshimi Unno
First Aired: Janurary 08 2003 (USA)
Genre: Adventure
Age: All

Based on the Manga of the same name
Last installment to this franchise: .hack//sign, .hack//infection, .hack//mutation, .hack//outbreak, .hack//quarantine, .hack//Liminity, .hack//Legend of the Twilight Bracelet.

Series Review:
This series is meant to end to the great franchise that is .hack. Legend of the Twilight Bracelet doesn’t hold up its predecessors, but that’s not saying it isn’t a good series.

4 years ago (before Shugo and Rena joined) there was the Twilight Incident—which if you ever played the game (.hack//Infection/Mutation/Outbreak/Quarantine) it’s the ending—the CC Corporation made the two characters that saved the world (Kite and Black Rose) legends—after they banned them. As part of a promotion to attract new members the CC Corp. created the Limited Edition Contest in which the winners would receive the legendary dot hackers avatars.

Shugo, your typical adolestant teen-ager, gave up on video games once he entered junior high, but his twin sister Rena is still addicted. She enters both of them into the special contest held by the CC Corporation; she won and convinces her brother to join the world. Neither was prepared for what they were going to encounter.

It seems that the original Twilight Incident wasn’t the end to Aura and the trouble she seems to bring with her. Characters, once again, have been going into comas mysteriously. Balmung (who has been promoted to System Admin) quickly realizes that the return of the legendary dot hackers and the cases of members falling into comas is not a coincidence. He’s going to keep an eye on Shugo and Rena, and make sure the events of four years ago that nearly brought the world to a crashing halt doesn’t happen again. Shugo and Rena, of course, have no idea that their rare avatars cause such uproar or that members have falling into a comas and that they are now the new dot hackers meant to save the The World.

Being the new dot hackers Kite is going to need special help, in an out-of-the blue encounter with Aura she gives him the Twilight Bracelet—which if you’re new to the series give the holder the ability to use Data Drain and Gate Hack. Shugo and Rena are now drawn into a world—within The World—of monsters, and a group of individuals bent on bringing The World down to its knees. Will Shugo, Rena and friends be enough to take on whatever is thrown at them?

Characters:

Shugo
Shugo didn’t really want to be part of the events that he got dragged into, but when duty calls he is sure to be there to help. He is very protective of twin sister. He is also very friendly. Of course his major problem is he doesn’t read the manual! Shugo doesn’t seem to be right person to do the job of saving the world, but is going to do his best anyway.

Rena
Shugo’s Twin sister. Rena is responsible for getting them into all the mess that they get into by entering them into the contest. Rena and Shugo’s parents are divorced so they lived away from each other for a while; The World seems to be a place where they can both together and not be separated. Rena is very practical and tries to keep her cool in difficult situations. Rena is kidnapped and the entire series becomes a search and rescue mission; of course Rena doesn’t just sit and wait to be rescued she going to do something.

Mirelle
Does she look familiar, anyone? Mirelle is the one and only daughter of the rare item hunter Mistreal from the games. If those of you that played it remember in the second installment when Mirelle had to leave; because she was having a baby, well here’s the finished product. Mirelle uses her mother Avatar, because Mistreal was so cool. Just like her mom, Mirelle wants to collect the rarest items in the world. She followed Shugo and Rena, because their avatars looked quite rare. Mirelle becomes close friends with both Shugo and Rena, and becomes a very dependable alley when it comes to potions and other necessary items.

Ouka
Disguised as a wolf/dog, Ouka takes a fondness to Shugo when he says he would like to make Ouka his online pet. Since then Ouka has always been around Shugo. She’s a very power fighter and is known throughout the game.

Hotaru
A cute wave-master, she doesn’t do much in terms of battle, but she will give her support whichever way she can. She is always seen caring for a small grunty.

Sanjuro
Some of you might remember Sanjuro from the game, this time around he decides to take Shugo under his wing and mentor him, teach him the ways of the warrior. Sanjuro knows some information about the Twilight Incident from four years ago, so he becomes a valuable member of the team.

Balmung
Now System Administration, it’s his job to keep players interested in The World, and to make sure that everything remains under control. Balmung is a lot more involved this time around; he realizes that the new dot hackers and the events happening in the world aren’t by mere chance. He watches over and helps Shugo and the others, even when CC Corporation has placed them on the most wanted list. Balmung doesn’t loose his great fighting ability. He seems to like being involved in the actual game than watching over it.

Reki
Reki is Balmung’s assitant, and probably his greatest fan, too. Reki keeps his real intensions to himself and sometimes is using players to get what he wants done. Reki believes Balmung is best in the game instead of working behind the scenes, and arranges is that Balmung is sent to play the game—as he loses his position as System Admin. Reki is pretty smart and probably won’t fight you head on, but he would find a way to kiss your arse with getting dirty.

Grading:
Story7/9
Characters 8/9
Music 6/9
Animation 8/9

Opinion:
I must say there is sadness in my heart, Legend of the Twilight Bracelet is the last installment of great series. Sad Legend of the Twilight Bracelet didn’t really live up to its predecessors, but I still enjoyed it. It doesn’t really tie-up all the loose ends that left you puzzled in .hack//sign. The characters aren’t as in-dept as the prior installments, but still cool. Legend of the Twilight Bracelet does a good job of keeping up with the mystery part, which makes .hack// such a great franchise.
You don’t have to know much, or even anything, about the prior series; that’s the good thing about .hack you can always pick it up from anywhere. You’ll probably like Legend of the Twilight Bracelet better if you watched and/or played the game, and is a bit more familiar with the story, but it won’t hurt if you pick up from the beginning of this series. Legend of the Twilight Bracelet is pretty different compared to the others, but it has the ability to stand on it’s own to feet as an anime. Watch this series if you want to see the ending of .hack// or if you’re in the mood for an entertaining bunch of characters and a good story.

By Cherubim

Cowboy Bebop

Cowboy Bebop (Series, Episodes 1-26)

Plot = 7/10
Characters = 8/10
Music = 10/10
Overall = 8/10

Plot
The plot to Cowboy Bebop at first appears to be rather simple, Spike Spiegel and Jet Black fly around the galaxy aboard the Bebop, bringing perpetrators of the law to justice and making themselves a tidy profit whilst they’re at it right? Well no, there is slightly more to it that that.
The key to Cowboy Bebop is it’s flawless ability to mix past and present into a packageable product, a plot that would in most cases prove to be one-dimensional or lacking is given a hint of having a greater meaning when the episodes that relate to the past of the characters are thrown in. For example, at the beginning of the series we have four episodes, broadly speaking, three of these are watchable at best whilst the fourth is nonsense, carrying on like this, the series would be mediocre at best. Then comes along Session #5 “Ballad of Fallen Angels”, a well-crafted masterpiece of an episode which reflects the side of Spike which we have yet to see and poses the questions that will keep the viewer watching through to the end.
That’s Bebop in a nutshell, a small amount of meaningful episodes thrown amongst a great series of ‘fillers’. This is where it gets even more interesting for some of these ‘filler’ episodes are very good! Sessions #6 & #8 “Sympathy for the devil” and “Waltz for Venus” could very successfully be made into a feature-length film themselves and both very easily bring a tear to the eyes of even the most dry of eyes.
Some of the more plot-driven episodes are rather beautiful also, session # 18 “Speak like a child” at the end was one of the most delicate and sensitively handled episodes of anime I have seen for a long time, doing more for building the empathy between myself and the character of Faye than the entire series had managed to do so! Session # 10 “Ganymede Elegy” was probably the biggest surprise to myself. Having written off Jet as a secondary character, this episode threw him into the centre and gave him the dark, sorrowful past that all Bebop characters seem to have behind them.
The pinnacle of the plot in my eyes comes in sessions #12 and #13, the two parts of “Jupiter Jazz”. These don’t advance the plot that much, but are of such quality that I think they show the best aspects of the series. From the showdown between Spike and Vicious to the loneliness of Faye in the Jazz club…showing that the strength of the series is not particularly single aspects but rather the entire product as a whole.
There are a number of problems with the plot however, most namely that a lot of the times the ‘humour’ in the series is then hit with a dark twist behind it (Session #20 Pierrot Le Fou) and in a lot of the cases this works…but it puts the series beyond the enjoyment of the more light-hearted anime fan I feel. The ‘filler’ episodes can also get frustrating unless you’re planning to watch it all in one sitting and some are just of a poor quality not befitting the series (Session #19 Wild Horses and Session #23 Brain Scratch come to mind).
But apart from these problems, the series sticks to its guns…it knows what it does well and tries to accomplish this throughout. Cowboy Bebop fluctuates between brilliance and mediocrity in almost equal measure but due to its fantastic conclusion that I haven’t the literary talent to describe, I have to admit I was gripped by it, even during the weakest of episodes.

Characters
Reminds me of a phrase that I used to see on my school reports, “Good, but can do better.” Many characters in this series are done very well, fluctuating between tremendously life-like to beyond human experience. In short, the characters work. You will feel for them, have your favourites and hate some of them…all you can ask for really.
Spike Spiegel is one of the greatest creations a writer could ever come up with (No, it’s not an over-statement) At first, he comes across as a lovable goofball, trying to act cool in a world that fits him. Slowly but surely Spike is developed into the pinnacle of melancholy, a tragic hero with a past better best forgotten but that he cannot let go of. It’s hard to work out what his reason for living is, is he trying to be free? Or is the only way he can live to be trapped in the past? Either way, Spike will have questions asked of his character a long time after watching the series.
The two secondary characters, Jet and Faye aren’t quite as developed and both struggle to different extents to make an impression on the viewer. Jet is a lovable character. An old, wise head with old-world values in a brave new world. His past is one of lost love and a lost place but due to his easy-going attitude in the present, it’s very easy to like him, very well written and a totally realistic character.
Faye’s a different matter all together. I found her to be a character that just didn’t “work”. The building blocks were there but it seemed that her past didn’t justify her demeanour in the present, she’s a lonesome character but you don’t feel for her because of her abrasive nature and selfish attitude. More is done for her character in one episode (Session #18 Speak like a child) than the rest of the series put together. Her issues aren’t resolved come the end of the series and it’s hard to imagine where she would go from there. In short, Faye Valentine is a bit of a disappointment.
Radical Edward doesn’t really count as a character to be reviewed in my eyes, used for comic relief and maybe the odd functional reason the technical aspects of the series. Poor development and a weak past hamper her ability to be viewed upon as a “serious” member of the cowboy bebop cast.
The characters that appear frequently in the images of Spike’s past are obviously not developed to a large extent but are just used as devices to bring out the hidden depths to Spike. Vicious as the villain does a job adequately but there’s nothing new or innovative in his character and Julia struggles to make an impact as anything more than the woman of Spike.
There are a few standout performances in the series by characters…Rocco in “Waltz for Venus” was brilliant, a decent guy mixed up in things above his head but still having a good heart. Teddy Bomber in “Cowboy Funk” was quite possibly the funniest single aspect in the entire series. To a lesser extent, a romantic, tragic figure is very well presented in the form of Gren in “Jupiter Jazz”.
Most importantly, the background characters such as these were very, very realistic and served as great foils to build a story around.
In conclusion, although some characters failed to make the desired impact, a select few truly came to life and were easy to empathise with; tragic and thought provoking…which is what the series is all about.

Music
What does music seek to achieve during an anime series? Probably most notably, the fit and supplement the mood of the series. If this series achieved nothing else, it surely got this right.
Opening theme “Tank!” when I first heard it, I thought was awful. But when coupled with the outstanding “Real Folk Blues” come the ending credits, I have to admit it work. From the upbeat, lifestyles lived by the characters in the present being reflected in the opening, to the mournful, sorrowful pasts left behind as shown in the ending credits. Sometimes you just have to give Yoko Kanno major acknowledgement when she does something this well.
However, anyone who’s seen anything of Cowboy Bebop knows that the music is much more than just an opening and ending theme…it’s constant, it differentiates and more importantly it works.
The pieces that appear during the series are of such a high quality, it’s ridiculous. Firstly it has to be noted that the choice of where each piece goes is perfect. The ending to Session #13 “Jupiter Jazz (Part 2)” is a brave use of the piece “Space Lion” which is a sorrowful, but majestic sax piece accompanied by tribal drums. Saying it again, it just “works”.
The soundtrack is unsurprisingly blues and jazz based which for a big fan of both these genres is a treat. The vocal pieces can really stand out by themselves, pieces such as “Want it all back” and “Call me call me” are used sparingly in the series but are both magnificent.
Of course grandeur is not the be all and end all. The most poignant tune has to be the wonderfully simple “Memory” which is most notably used in the final episode to great effect and also highly ironically in many of Spike’s recollections of gunfights.
It would be very easy to write an amazingly long review of the music in this series for it is that good! Perfect pieces fit every situation but instead of that…just watch the last episode’s conclusion when the credits come up and “Blue” suddenly begins to play. Perfection!

Conclusion
A fully professional product that is thorough and well done throughout. The series does have its weak points but for pure mood and as an emotional roller coaster there isn’t anything better out there. It is flawed but these flaws can be overcome by even the most lukewarm fan. This is an enjoyable experience full of beauty.

By Jaimie

Read more…

Cheat sheet to writing a review

So you’ve finally decided to muscle up the courage to write your own review for a series. You’re confused, lost, and you have a slight itch. Not to worry a bit of cream and that itch will be taken care of. Now in regards to your review I’ve compiled a list of things that help me when I’m writing a review, a few tricks of the trade that I’ve picked up you could say. So like all noble people I’m going to share the little bit of wisdom that I have with you all.

The Cheat Sheet

Step 1 Know what you are writing about
It’s just like when you are trying to bullshit a paper for school, if you don’t know the content you won’t be able to do it well. While you don’t have to watch the entire series to writing a decent review at least have watched the first volume (usually episodes one to four or five) if you are doing an anime. For manga if you want to write a review for the entire series it’s best that you have some knowledge about the series more so than what you’ve gathered from volume one and two. I personally prefer to do a review per volume rather than the entire series when it comes to manga because manga volumes cover a lot of information. Either when it comes to knowing what you are talking about go with your guy; if you believe you know enough about the series (and enough so that you won’t fill it with spoilers) and will be able to convey the general story/plotline of the series to the reader you should be fine.

Step 2 Sources
This step isn’t mandatory but it makes writing your review much easier on you. One thing I’ve found helpful when it comes to writing a reviews is getting other sources. Usually when I’m reviewing a series a read other reviews on that specific series. It helps me formulate my thoughts and put my views in perspective. It is also a good way to point out things you may not have noticed during the series that might change your opinion about something. However, and this is a warning, DO NOT COPY AND PASTE OTHER PEOPLE’S REVIEW even if you just want to use their paragraph don’t. That’s called plagiarism and it can get you booted from all most anywhere. Reading another person’s review is meant to help you not do your review for you. “Read, Process, Write;” remember that; you have to read someone’s review, process what you’ve read in your mind along with your own thoughts on the series and then write those combined thoughts down. Like I said this step isn’t something you have to do, in fact this entire check list is voluntary (I’ll get to that later), just from personal experience it has helped me when it comes time to writing mine. Also it doesn’t just have to be other reviews it can be brief synopsis on the back of the cover, or discussions about the series that you’ve read about on forums or whatever. Where ever you get your information from put it to good use.

Step 3 Take you time
I can tell you this now, and what I’m about to say applies to anything that you will write in your life, the first paragraph will always be the hardest. Don’t let a mini-session of writer’s block discourage you from writing, as you write more you’ll be able to tackle writers’ block more easily.
Just take your time with your review. It’s better to wait a while and work on it bit by bit than to rush it and make a mess. Consider your review finished when you think it’s complete and concise.

Step 4 Don’t worry about length
This is probably the most frequently asked question that I get. Everyone seems to be worried about the length, and you shouldn’t have to. Let me clear that up, if you write a review that’s 10 sentences long no one will take you seriously and at the same time if you write a review for an anime/manga that’s 3 pages you will simply overwhelmed your readers. The rule of thumb is simple: write as much as is needed. You want to have your readers understand the story and the your general impression of the anime/manga you are reviewing. With that said I can freely say this: don’t write a review that’s just a paragraph. It is very hard, if not impossible, for anyone, even experts writers, to concise all that information into a paragraph. Let content by your judge. Also keep in mind that this really depends on where you plan on submitting your review. Here (x111.com) you have a very laid back feel and you are free to write your review pretty much however you want; however, at some places there is a set structure you have to follow–and that’s not necessarily a bad thing merely their choice.

Step 5 Give factual information
While your review is going to be your opinion you want to give some factual information about what you are reviewing. Whether that’s merely listing the genre to listing the director, release date, etc etc. Whatever factual information you think the reader should know include it some part in your review.

Step 6 Grading System
I will be honest the first I do when I start to read a review the first thing I check is the grades. If you can at all use a grading system that you are comfortable with; however, just make sure that the grading system you decided to use is simple enough that people will understand what you mean. Be clear and concise. A good time would be to use simple things that everyone would recognize. This is probably why you see numbers used so much. Try not to complicate it too much–be to the point. Also don’t just grade but state why you think it deserved the grade that it got, that way people have content to back up the numbers.

Step 7 Cover the basics
This tip as to do more with your actual review than anything else. You want to cover all the basics such as story, plot line, characters, music and of course your own opinion. Your opinion is important because that if anything will be what conveys your opinion the most. Some people separate their opinion from the rest of the review and other’s incorporate into their general review. It’s really up to you, just make sure that you cover all the parts you think a person who’s interested in the series you are reviewing will need to understand the series.

Step 8 Your style
Your review should be an extension of yourself and your thoughts. And if you continue writing your reviews you’ll become more confident in your writing style and your reviews will begin to take on certain characteristics. And eventually your writing style will become recognizable and associated with you. This however takes time and lots of trial and error. The best way to develop your own style is to “stand on the shoulders of giants and surpass them.” Let me explain what I mean: when I started writing my reviews I used Raven’s format and eventually modified it as my own. Currently I’m still in the process of modifying that format again and we’ll see what that will turn out to be. Anyway, I recommend you finding someone who’s style you like and ask if you can use their format as inspiration. This way you have some structure and don’t have to worry about creating your own format. Once you feel you are ready to create your own style you can do whatever you want, as long as it is within the set rules. Some people go beyond and include scans, episode list, etc etc. It’s all up to you.

By Cherubim

Anime Music Buyers Guide

This is a guide for people who buy (or are thinking of buying) anime music. I’ve read a few guides similar to this and decided to write my own focused ideas.
The purpose of this guide is to share some of my experiences and better educate anime fans about buying anime music in stores and online.

A lot of people enjoy buying and listening to anime music just as much as they enjoy watching it. Unfortunately, actually buying the music can be a bit tricky. There’s a large amount of fake or “pirated” CDs on the market. Some people don’t care about this, but most do. Pirated CDs are copies of the authentic product. Because of that, they are usually quite inferior in quality and lack special features or bonuses that the real product would normally include. A lot of fakes also have numerous misspellings of composer names, tracks, etc.

So how can you be sure that the CD you want is the real deal?

The first thing you want to look for is the label on the CD. The label is often times clearly shown on the obi (spine card) of the CD. This will be your first indication of whether you have a good (legit) product or not.


Here we see the same anime CD… however… each has its own different label displayed on the obi. The CD on the left has a label from “Smiley Face International”, a music pirate company. The CD on the right has a “Victor Entertainment” label, the real thing. At first glance, people won’t notice this, since its not the label that attracts your attention but the cover. At this point, one would only need to be knowledgeable of common pirate labels or know exactly which label prints what anime’s music. Common pirate labels include: Smiley Face International, EverAnime, Alion International and SonMay.

Some pirate companies don’t even put a visible label on their CDs, as shown below.

If you find yourself in this situation, flip the CD over to the back and look at the copyright information at the bottom. If you suspect the name displayed or if it’s missing altogether (which is true for some pirated CDs), don’t buy it. Also near the copyright information you should see where the CD was made. “Made in Japan” is what you should be looking for. This information is always printed in english for the most part. Pirate CDs mainly come from Hong Kong and Taiwan.

Here are some obi (spine card) examples:

Fake: Here you see a pirate label (Alion), no english copyright info, and the more prominent “Made in Taiwan”… evil! Evil or Very Mad

Legit: Here you see a good label, catalog number, and a “Made in Japan” line.

Now, this will all work fine if you have the CD in your hands and you can physically examine it. But what about buying the CD online? Unless you live near a nicely stocked anime store, most of your anime music buying will take place online. Some online shops have a “Click here for bigger image” link that will show you the CD cover in detail (and give you a glimpse at its obi). But this isn’t always the case. Another thing you can look for is the CD’s catalog number. Get a hold of that number from a review or news site and compare it to the one displayed in the product description of the online shop you are browsing. If the numbers match, then the product should be legit. The numbers are usually located on the obi like the label and also on the back near the copyright information. It is also very common to see the price for the CD listed on the obi. This is always shown in yen (Japanese currency). So looking for that symbol (shown below) is also a good clue.

This may sound a bit frustrating at first, but trust me, after some intense browsing, you will be able to identify pirate soundtracks quickly. Visit your local anime shop or favorite online anime store and browse through their stock and pay attention to the details and descriptions. In my honest opinion, the single most trustworthy site is CDJapan. As its name implies, the CDs come from Japan and not Taiwan or Hong Kong like most pirated CDs. This is the best place to look up a soundtrack and get information on it. It will usually give you a picture along with that vital catalog number. This is also a great place to purchase your music. Everything here is authentic. I’ve listed a few sites below where you can gather information on a CD or even buy it if you want.

I have purchased game and anime soundtracks from each of these links and found CDJapan to be the best.
Trustworthy sites: CDJapan | AnimeNation | GameMusic.com

I suggest that when you buy music online, try to buy everything you want at once. Shipping overseas can get pricey, so having all of your items under one shipping fee will save you more time and money in the long run. Everything I have ever ordered overseas was done with the EMS shipping option which gives quick and safe results.

Another popular place to purchase anime music is on eBay. Here you can find really rare stuff… however… sadly eBay is literally flooded with pirate CDs. Most descriptions won’t tell you where it was pressed and will give a vague “Import CD” line. Almost everything you will find is a fake, so unless you have a really good description and picture, it’s a risky business.

Pirated CDs can be a huge disappointment for the avid anime fan who thinks that they’re getting an official product. Some people will often look for and favor pirated versions simply because they are usually much cheaper than the official ones. Official CDs usually cost about $10-$20 more than the pirated versions. But just remember: you get what you pay for.

Hopefully this guide has made you a bit wiser or more observant in your anime music shopping. If you find yourself confused or hesitant on whether something is pirated or not, post about it on the forums, come into chat or drop me a line. We will be more than happy to help you get what you’re looking for.

Happy music buying!

By Dragon627

A guide to attending Conventions

What’s a Con all about anyway? Where do they hold these things? How do I get there? What do I do? Does this sound familiar to you? Even if it doesn’t, these are some pertinent questions faced by anime fans at one time or another.
What are these con’s I keep hearing about, how do I get to one? Perhaps if you’re new to anime or just conventions in general you will find yourself asking similar questions.
I’m here to help. Whether you’re a veteran con-goer, or an untested fan, I hope this lil guide on conventions will help you sort through it all.

To begin with, lets talk about Conventions in general. What are they? Well as any anime fan will eventually come to realize, he/she is not alone in their love of anime. And as well as finding a healthy growing online community to meet and converse with people online, you eventually are going to catch wind of conventions.
These are group get-togethers of varying sizes and purposes, but all with one goal in mind. Anime. It often is the biggest event in the Otaku’s year. From the humblest of gatherings to the multitude of thousands anime conventions are held by fans, for fans. These group gatherings are noted by a mutual love/exchange of anime and manga. A new place where you can view anime otherwise closed to you, or get access to manga or HK films you would have otherwise missed. Most cons’ are just as dedicated to the love of Asian culture in general that is prevalent among fans, as it is anime.
However, Con’s are also invariably unique in both approach and fanbase. From the All-encompassing, come all tastes of Con’s like Otakon to the more specified tastes of Yaiocon and Shoujocon, there is a multitude of choices for those who look close enough.

So now you have figured out the basic’s of a convention. Now you just have to choose which one is for you. This is never a simple answer as the varying factors of time, money and location always come into play. But it also boils down to taste. If you’re a hardcore action, violence or big robot fan, then you’re more than likely not going to fly out to Shoujocon. But if you have children, and are looking for a family time then perhaps you may wish to give Shoujocon another look, while avoiding Yaiocon at all costs. Instead of listing through the hundred’s of conventions and going over them all so you can find your personal tastes, ill make a quick reference here to the list of conventions, that is separate from this article. Each one is provided with dates and listing and should have a webpage with all available information. These will invariably provide more information than I could list here, so give them a look.

Ok, now lets assume you’ve picked a con, your biting the bullet…now what?
First off, take a closer look at the webpage for your con. Every con worth its salt will have a list on hotels, and inns related to the Con. When you book your hotel you should always mention that you plan on attending the convention. Most conventions run deals with hotels around the area, so that you get a discount on rooms. This isn’t 50 percent off or anything, but it is cheaper in the long run. Also, be sure to book your rooms way ahead of time. Conventions will list dates and times for the upcoming year far in advance. Sometimes as soon as the last con ends. Booking your room in advance will not only ensure yourself free from the hassle of last minute rushing, but from last minute price gouging. It’s a factor in this economy, but as the supply goes down and the convention looms closer, demand will increase. What once cost you a pair of rooms for about 120 a person (a group of say 6 people) for three nights, will now run your considerably higher. So book your room as early as possible. While you are doing this, you should have time to look into the area and the hotels so you can find the one best suited for you. Hotels increase and decrease in price the farther away from the center of activities you get. So sometimes you wish to save a lil bit of cash, but hoof it a bit more to the center of business. Again I make reference to early reservations. Often the price you pay in the long run will still be cheaper than a farther away hotel, but because you got the room early you are closer to the con as well. The best of both worlds.

While you have your hotel early, you also look into registration. Yes, you can just show up to a convention and get in, but not until waiting in line, or as often is the case paying a bit more for your pass. Pre-registration not only assures you of a cheaper pass (usually the earlier you register the cheaper, and pre-registration deals end about a month before the con starts), but of easier access. This is often only a problem at major cons, but waiting in line for 4 hours to receive your pass can often be avoided in part by pre-registering and getting your stuff early. (There will still be a line perhaps, but it will be shorter than regular registration and cheaper, and it’s all about the money). There are also more deals than just register and pre-register. Some conventions offer odd or unique deals. Big Apple Anime Fest offers a “super” pass for the weekend, which while running you a heft price of 300 plus dollars guarantees you premiere seats at all viewing, seating and eating arrangements with all guests of honor to the con, and other VIP bonuses. Again, check the details on the con your interested in for more info, and decide what’s best for you.

All right, you’re almost there. Providing of course you got transportation of some sort to your hotel and the convention you should be on your way to enjoying the sights. I will only mention a brief common sense blurb. If your going by plane, the earlier you get your tickets the cheaper the price, prices will often double if you wait to book them say a few weeks in advance as opposed to a few months. (And 300 round trip to blah blah from blah blah is definitely better than 600). So your at the convention center, your registered and having gone through the lines, you are all set for some anime fun…now what do you do?

Time and how you spend it will ultimately be entirely up to you. However, I can help you with the choices and sea of ideas you will be faced with.
Let’s start by dividing the con up into varying groups of time/activities.
First there is lines/waiting/walking. This is a variable depending upon size and time. For instance, a smaller convention will have a drastically shorter wait as opposed to a huge convention. But common sense and a little timing on your part too can fix this.
The line for the dealers room (don’t worry we will go into that a little later) is a prime example. At a large convention, on the first day there will always be a line for the dealer’s room. You may be tempted to wait in this line. Why not, If you’re in line you’ll be one of the first in the dealers room…right? Yes and No. You will be in line, and you will be among the first in the dealer’s room…but that doesn’t do much for you except have a wait. A dealer’s room is proportionate to the size of the con (usually) and is going to be huge if you’re waiting in line for a while. It is the first day of the convention, most people aren’t going to rush on the buying, and while you can wait 2 hours to rush into the room, other people can easily spend those 2 hours doing something else, come by ten minutes after your wait in line rush to the room and walk in without waiting, which would you rather do? The rest of the lines work similarly to this, and what you would think would be common sense. Lines for signatures of artists and the like, may not have a way around them, but overall try and limit your time in lines with a little pre-planning and thinking. And most importantly, be sure to check that the line your in, is an actual line. People may often be…less than intelligent when it comes to such things, and no one wants to spend a few hours in a line only to find out it’s the wrong one. Waiting may not always be avoided, but make sure what your waiting for is what you want. Walking is another necessity. Unless you have some slicks moves on rollerblades (and don’t get caught by staff) you will be walking to and from your activities. In some instances like Big Apple Anime Fest, this may be more of a nuisance than you would like. People will invariably get lost, especially if it’s their first time around the area. Make sure to have a map handy, most cons will supply you with one, and you can always spot other con-goers and staff to help you out.

Lets move on to the Shows/Viewing. Perhaps some of the tomatoes (or cheese if your prefer) in the sandwich of a healthy con. This consists of the scheduled showings of various anime, and live action films, or concerts. When you receive your registration packet you will get a schedule.
Look at it, keep it handy. If you plan on watching some new shows, or some old favorites you will want to know when and where to go. But of course, be prepared to cancellations. Things may fall through and at the last second, what was X has been cancelled and replaced by Y. Sometimes this is a great way to see new anime you would have otherwise missed, but don’t let it discourage you too bad. At all times, there is something to see. So you have to sort through your choices. But what if there’s something you never heard of? Luckily if your carrying that handly lil packet the con provided around, or if you read it ahead of time, you will usually see the listings of the showings. They will include a synopsis of the various showings so you can perhaps help your choices. Sometimes they will not be clear, or the synopsis will cast a show in a bad light. So be sure to at least pop your head into the rooms to see the showings if you’re on the way. Showings are a great way to kill time, and a welcome relief from all the walking you will be doing. Make sure to plan some time seeing some new or old shows, and if you just need a moment’s rest from the hectic day, stop on by. Most cons will show “adult” related viewing at night, so more violent or adult themed shows or live action films will have a showing later in the evening. If you’re a little underage horndog hoping to see some skin, you’re out of luck. There has been a rise in active carding at showings and the registration in general, so 18 and up or 21 and up mean it. This is a benefit for the rest of us, as we no longer have to abide immature or just annoying pre-teens (at least for the evening). In general the showings will be a good part of your time, and at the varied scheduling and areas they will be held should be a constant thought in the back of your mind.

Next comes some of the more interactive features of the con. First is Panels. At the very least these get-togethers are a chance to meet more likeminded people, or interests, or a new venue into new interests. Panels range the gamut from discussions to wine tastings to how to speak Japanese, to how to wear kimonos, to just hang out. Panels are the real-life counterpart of the video showings, often using the same facilities and rooms at varying times. These are also a place to rest from the activities outside, and perhaps hear some news or interesting talk. They are a place to meet and interact with others more easily. Most panels are free, you paid to get into the convention and as such you are entitled to visit them. As such, it is highly recommended to attend at least one panel function. With the assortment of panels offered there is always something for someone, and with last minute schedulings and appearances, you may find panels you wouldn’t have previously noticed. Along with these panels are the requirement panels. Such things like a small cover charge, or being over 18 or 21 is all you need. These panels are great, and interesting like the others but with slightly more to offer. There is almost always a Cel Painting workshop which for a small cover fee of 4 dollars (for supplies) you will be instructed in the proper way to paint a animation cell. These workshop and panels are often instructed by people from the industry of anime and manga and is a great way to meet some of the people behind your favorite works. Like the video showings, you should receive a schedule of these happenings along with your others. Planning around these can be tricky, but well worth it. If you’ve ever wondered how to wear a kimono properly, or just what exactly is the deal with the Macross story/timeline, or even just want to taste Sake or Plum Wine for the first time, there is panels/workshops for you to follow through on.

The next major function at conventions is Events. While this is a broad term, it is rather specific and often dependent on convention. A standard at every convention in term of events will be gone over, as well as some examples. The very first thing is “Opening Ceremonies”, this is the “technical” opening of the convention, and where various events and schedule changes will be announced. Guests of honor and others will be introduced, as well as some more details on events to come. At a large con this can be a very huge affair, with thousands of people, or at smaller cons this can be a very intimate affair where you may be sitting behind or next to a guest of honor. Opening ceremonies always happen about Midday, but don’t think that there isn’t anything to do until then. Most scheduling will pick up in the morning with some videos, and maybe a panel or two. A major function of cons that is really nonstop, is Cosplay. This is an event that’s more of a constant viewing, with a major emphasis with an event held for short skits. Cosplay is the process of dressing up in costume and/or acting like your favorite character, etc. Many Cosplayers dress up in numerous costumes throughout the convention, vying for recognition (oh yeah, I know that character) and a little fame. This obviously makes for some amusing sights, as the host of costumers will quickly recognize the con. Some good, some bad, all…slightly not sane. These people make for constant humor, great photo-op’s, and just general wackiness. For more information on Cosplaying, look up Cosplay.com for some in-depth work from the people themselves. As well as a Cosplay competition, there is always (sometimes one wonders why, lol) a Kareoake contest or even better (worse) a open mike. This gives every single one of you Sinatra wannabe’s or Madonna’s…or Gakt’s out there a chance to sing your stuff…for everyone to hear. There is often prizes awarded (sometimes just a trophy and the knowledge that you can actually sing as opposed to the competition) and a general feeling of amusement and calm as your peers act as your judge, jury and executioner. There is also the art show and artists alley. Meet aspiring artists (perhaps like yourself) and see some amazing artwork (and some not so amazing). Take some work home for that spot on the wall you needed to fill. Or dance the night away with all those other…sweaty…costumed…people…did I mention sweaty? Well that aside, you can enjoy getting your groove on or just laughing at other people’s “groove”. Every wonder what the “robot” looks like when a 400 pound Neko”girl” does it…ok, so maybe not but worth a look at least. Also a invariable part of every con is the games and/or gameroom. Whether it’s the anime version of Taboo, or your favorite fighting game on the bigscreen the game room has a spot in your hearts.
Aside from these events, there are con-specific events or other activities that spring up. Check your con info for details. A popular event is quiz shows and the like. Be sure to see the info your con has to offer to see what you can attend. Of course to tie it all up is closing ceremonies. Much like opening…uh…except in reverse. The torch is officially passed to next year and you will get some info on what to look forward to next year.

An event that I’m giving a special overview of is…The Dealer’s room. Finally, I can hear you saying with baited breath. Now you will find out what it was I’ve been referring to for all this time. The dealer’s room is the area of the con where you will be spending much of your money, and a good deal of time. The dealer’s room is where you will find anime merchandise. And I mean merchandise. In major cons, these rooms will have corporate backing and booths, so it’s not odd to see a ADV booth and a Pioneer booth giving out freebies in a large con. (As well as showing non-stop commercials for their crap) However there is also the lovely lovely mystery dealer. The best shops are invariably the backalley, out of the way; no one sees them kind of places. These dealers and comic stores often attend these cons with bundles of their mystery love to give (AKA sell) to you. You will find dealers (so named because they “deal” in anime, and because some of the people who buy are like crackfiends…hence dealers) who will have more and varied things than you would first imagine. CD’s, VCD’s, DVD’s, T-shirts, Posters, Manga, English Graphic Novels (don’t care what the world says they are two different things), blah blah blah. You want to find that oh so hard to find Life size Tokimeki Memorial 2 life doll with two alternate outfits….uh…well then your just sick…yeah sick. But I’m sure you could find it, or get a good line on someone who could help you find it. Imported games, manga, and the like make the Dealers room a Mecca of almost any convention. Shop for deals, and don’t worry too much about sounding like a retard asking for little girl manga from the grown Japanese man. He’ll forget you 5 minutes later and you’ll have hidden it away in your bag of big macho robots to cover it up anyway. Don’t get suckered in too quickly on average items. A common practice is to mention how little of a item they have(when in reality they have another box under the table waiting for you to go away so they can put more up) and most importantly shop around the final day of the con. Dealers have to bring home anything they don’t sell, and they are more than willing to make deals in the final hours to lesson their load and increase their cash. DVD’s which go for 20 bucks each, may go for 2 for 20, or 15 each. Be sure to drop subtle hints and converse with the dealers. They are fans like you(for the most part), just fans trying to sell you some stuff.

Oh my is that all? Seems a bit much, but I’ve tried to put only the most common sense and typically needed advice here. From the conventions I’ve attended as both dealer and attendee and even with a guest or two, I think I can offer a bit of advice on this subject. I encourage you to look for more detailed info with any of the cons your interested in, and even talk to others who’ve attended in the past. Some parting wrap up advice and general conclusions, I hope will help. Plan early, get all the info you can, use common sense(this is a sparse commodity at some conventions) and have fun. Make new friends, meet old ones. It is often beneficial to attend in large groups as most cons will give you a discount on registration for groups(usually 10 or more) and hotel costs decrease exponentially when you split the cost among 10 people instead of say 6. Bring a camera, some(lots of) money, and yourself, and you should be more than prepared for any convention.

By DarknightZO

Darth & Yoda join Soul Calibur IV

Work in progress... home!
Trying to get all/most of the new code working before I start on the eyecandy.