Shin

Castlevania: Lament of Innocence

GAME TITLE: Castlevania: Lament of Innocence
DATE LAUNCHED: 11.21.03 (North America)
11.27.03 (Japan)
02.13.04 (Europe)
# OF PLAYERS: 1
CONSOLE: PlayStation 2
DIFFICULTY: Normal
GENRE: Action / Adventure / Horror
EXTRA MODES / GOODIES: Sound-Select, 2 hidden playable characters, “crazy” difficulty
PUBLISHER: Konami (http://www.konami.com/usa)
DEVELOPER: Konami Computer Entertainment Tokyo
RATING: M

As the very first Castlevania to reach the PlayStation 2, Lament of Innocence tells the story on the origins of the Belmont Clan and Dracula.

– [ MUSIC & GRAPHICS ] –
The music to Lament of Innocence: a bit of a dark, melodic feel mixed in w/ a bit of techno. The Graphics of Konami’s latest game in the series .. are simply just awesome Razz this is what Castlevania is meant to be in 3-D (and thankfully didn’t mess up like the 2 games released in the N64 a few years back >__> )
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SCORE – 9/10

– [ GAME-PLAY ] –
If your one of those people who fall into the category of those who are experiencing Castlevania for the first time through Lament of Innocence, you might have a bit of trouble getting used to the controls and such .. but thankfully there’s a training ground at the very beginning of the game when you first enter the castle. other than that, I really didn’t like the real-time menu in the game, especially when you’re up against a boss. But other than that .. the controls are a plus. Very Happy
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SCORE – 9/10

– [ DIFFICULTY ] –
The difficulty throughout the game varies by each section of the castle grounds. some seem hard while some may seem a little easy. The monsters in the game will also vary by area, from huge to tiny .. each has their own abilities along w/ strengths and weaknesses. Overall .. it’s not that hard of a game if you know what you’re doing and where’s you’re going. Razz
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SCORE – 8/10

– [ STORY ] –
the story of Lament of Innocence takes place in the 11th Century (which is 10 centuries in the past from the GBA’s Aria of Sorrow). Lament of Innocence lets players lead the role of Leon Belmont… a noble and courageous young man who fears nothing, and forefather of the legendary Belmont Clan. Leon is about to become engaged to his beloved, Sara, only to find that she has been mysteriously kidnapped and brought to the castle of Dracula known as “Eternal Night”. Once Leon has received word of his betrothed’s kidnapping, he then sets out to solve the mystery. On the way to the castle, he meets an alchemist, and unexpected ally, known as Rinaldo. before setting out the castle after meeting Rinaldo, Leon receives a whip of alchemy that is given to him by Rinaldo. A great legend, is about to begin …
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SCORE – 9/10

OVERALL SCORE
8.5/10

By TurkMasterZero

Castlevania: Aria of Sorrow

GAME TITLE: Castlevania: Aria of Sorrow
DATE LAUNCHED: 05.06.03 (North America)
05.08.03 (Japan)
05.09.03 (Europe)
# OF PLAYERS: 1
CONSOLE: Gameboy Advance
DIFFICULTY: Normal
GENRE: Action / Adventure
EXTRA MODES / GOODIES: Soul Trades, Boss Rush Mode
PUBLISHER: Konami
DEVELOPER: Konami Computer Entertainment Tokyo

Being the 3rd Castlevania to be released on the Gameboy Advance, this game is, by far, the best Castlevania to date.

= [MUSIC & GRAPHICS] =
The music to Aria of Sorrow is highly superior to that of Harmony of Dissonance. For the way it’s set up, The graphics of Aria of Sorrow are wonderful. Some of the new enemy effects are nice, and having giant-sized bosses is awesome Very Happy. the music is a bit dark, and gloomy. There isn’t really a whole lot new in the sound effects department, either. I have noticed that certain bosses have voice bits, but they really aren’t all that clear.

SCORE – 9/10

= [GAME-PLAY] =
The game-play to Aria of Sorrow is slightly similar to that of it’s predecessors, but has drastically improved.
what it basically is, is that you have the game’s main character, Soma Cruz (a foreign exchange student attending
high school in Japan), acquiring enemy souls to posses their power (much like Circle of the Moon’s DSS
Card Ability, and Harmony of Dissonance’s Relics of Dracula). Some souls are more difficult to collect than others,
as enemies do not give them up every single time you defeat them. a ‘not so interesting’ feature in the game is the SOUL TRADE, which allows for you and a partner to trade souls to complete your soul collection. There really isn’t much of a point to this unless your friend has a specific soul that is needed to defeat a certain boss, or if you just want to complete your soul collection. ^__^

SCORE – 10/10

= [DIFFICULTY] =
Aria of Sorrow would have to be one of the harder games within the entire Castlevania series. Most of the beginning to Aria of Sorrow is all introductory stuff… but then gets a bit harder once you encounter the 1st boss, which deals a considerate amount of damage to you if you’re not careful. most of the castle’s map is less infected with enemies while some are swarming with them (so you better prepare yourself just in case *wink*). But, if you look on the bright side can be beaten either way. you’ll just need to know their pattern and wait for that moment to strike. It’s wise to do this in the crowded areas as well.

SCORE – 9/10

= [STORY] =
The year is 2035. Japan. Crowds of spectators are gathering around in anticipation of the first full
solar eclipse of the twenty-first century. Soma Cruz, a foreign exchange student attending high school in Japan, goes to see the eclipse with Mina Hakuba (Soma’s childhood friend, classmate, and the only daughter of the shrine’s caretaker). Both try to reach the top, but for some reason, the road kept getting longer and longer. Once Soma and Mina reach the top of the Hakuba Shrine, Soma’s senses began to dim…

The pitch black sun is holding chaotic darkness together, trying to rouse a sleeping soul as if looking for its missing other half…

SCORE – 8/10

= [OVERALL SCORE] =
7.8/10

By TurkMasterZero

Castlevania: Dawn of Sorrow

GAME TITLE: Castlevania: Dawn of Sorrow
DATE LAUNCHED: 10.05.05 (North America)
09.30.05 (Europe)
# OF PLAYERS: 1 (2-player multi-play)
CONSOLE: Nintendo DS
DIFFICULTY: Normal / Hard
GENRE: Action / Adventure / Horror
EXTRA MODES / GOODIES: Sound-Select, Julius Mode, Boss Rush Mode, Wireless Soul Trade
PUBLISHER: Konami
DEVELOPER: Konami Computer Entertainment Tokyo
RATING: T

A sequel to the GBA’s Aria of Sorrow, and the first game of the franchise to reach the DS, Dawn of Sorrow is namely the best game of its time. It surpasses the beloved classic Symphony of the Night.

– [ MUSIC & GRAPHICS ] –
the music to DoS is much like Aria’s, if not improved. It still has that rock-riff-turned-midi feel to it, which I think is awesome. as far as the graphics go, it still maintains the gothic-feel that was used in Aria of Sorrow, but have transformed into a more anime-ish feel, making it look somewhat like the classic games Dracula X (SNES) and Symphony of the Night (PSX). An awesome transformation if you ask me. though on the minus side, I was hoping the game could use anime-like cutscenes aside from the opening video shown somewhere during the main screen.
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SCORE – 9/10

– [ GAME-PLAY ] –
the gameplay is basically the same as the GBA Castlevania games, with the addition of a “power-strike” when pushing the X button for attack. There is also the addition of “magic-seals”, which are required to reach certain areas of the game as well as finish off bosses using a respectively specified magic seal. there are 5 seals total in which you will need to possess and master.
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SCORE – 9/10

– [ DIFFICULTY ] –
As with most games, the more you get into the game, the harder it gets … unless you’ve been powerleveling up like crazy. the only things I would actually find hard in the game are the later bosses.
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SCORE – 8/10

– [ STORY ] –
“Ever since the solar eclipse of 2035, my life has never been the same. It was then that I realized that I, Soma Cruz, am the rebirth of Dracula … It was in his castle that I learned the truth … that I possessed the power to seize the souls of my enemies … That evil almost engulfed me, but my friends pulled me out from the brink. About a year has passed and I thought my troubles were over …”


ok, so basically, this game takes place a year after the events of Aria of Sorrow, and, like its predecessor, Soma finds himself in trouble as Celia Fortner, leader of a cult destined to ressurect the dark lord, will do whatever she can to either make Soma the lord of darkness, or kill him and use one of her recruits she picked up along the way. and as the story may or may not tell, those who were born in 1999 when dracula was destroyed by Julius Belmont and Mina’s father, they are to be the candidates for becoming the Count.

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SCORE – 9/10

OVERALL SCORE
9.5/10

By TurkMasterZero

Work in progress... not home!
Trying to get all/most of the new code working before I start on the eyecandy.