Shin

Game of Life for iPhone

Electronic Arts games are currently on a big sale, with most of them currently available for only €0.79, so I decided to pick several up, including the Game of Life.
If you’re totally clueless about the game, it’s basically a board game where you have to roll and land on spaces, some offer you money, progress your career, or life points because of certain events like getting kids or visiting places. Other spaces cost you money and set you back, like getting fired from your job, paying taxes or getting sued by other players. The winner of the game is the one who has the most money at the end. Capitalism at its finest.

I always loved playing this as a kid, so it seemed fun to be able to play it again, especially the multiplayer version. And it is fun, except for a few little quirks here and there that seem to haunt most EA games. When you play against the computer it keeps using long term investments, which means whenever someone rolls that number the player gets money. Nice, except as a human player you can’t seem to place any yourself.
Next there’s the cards you can use in-game to either make someone cough up half your fee or to make them give you half their profit, along with a third card to block the first two. In single player they work just fine, but in multiplayer if the active player uses a card, the computer automatically uses the non-active players cards for them instead of giving them the choice. That’s just sloppy.
Still, overall it’s a fun little game, but if I’d bought it full price I’d be annoyed. Of course an update could fix these bugs, but given how long this game has been out… don’t hold your breath.

Work in progress... not home!
Trying to get all/most of the new code working before I start on the eyecandy.