Game type: Action/Adventure
Developer: Shiny Entertainment and WB
Publisher: Atari (Infogrames over here :3)
Number of players: 1-2
Blocks on Memory Card: 10
Gameboy Advance link-up: No
Online play: No
A minor and nice screen snow, oscilloscopic background screen, screen outage and a matrix codings rush intro.
You then immediately arrive at the matrix-esque main screen menu after the also matrix-esque green logos.
The demonstration is the trailer downloadable from here.
All in all quite nice and only a few glimpses of the actual gameplay, which also shows what it is all about;
Footages and what appears to be missing in the Matrix Reloaded.
Direct, simple, clear and a jackingly screen outage innage when selecting.
Nothing more then one would require normally.
Gotto love green and oscilloscopes now :3
Mediocrely nice on all systems, the X-box slightly better in these fronts.
Although they have used the original cast scans and all that, the detail of the characters, surroundings and object aren’t all that high.
There are a few nice breakable/interactieve objects/surroundings, but nothing really impressive.
Many things looks monotonous and bland, but some places are quite nicely close to the movie’s surroundings and spacious.
On the other hand you’re not really sight-seeing at famous places…
FMV’s, filmfootages and game’s engine rendered (some missing in PS2), spread thickly throughout the game,
are of high quality and beside the continuation of the story, oftenly portrais the most impressive undo-able moves.
The only time you will see the main characters, are bits of the Reloaded movie itself.
And some complain about too dark areas, but a certain rifle has a searchlight…
Or they need to set their brightness setting to normal.
The running and fast climbing of your controllable characters might look weird or jagged.
But if you don’t run or climb at maximum speed they move quite normal, it’s just their slightly above human movement :3
The agents dodging bullets movements doesn’t blurr, so that kinda looks funny too.
The execution of many moves are really good, although if you stand a bit higher or too close to your opponent it might not look perfect.
When fighting the camera will take a nice side view like many fighting games.
Although running out from that view gives a small problem of running back in after the camera shift to the standard third person view.
There seems to be much problem with the framerate on the PS2, PC (if minimum requirements and such), X-Box lockage.
I only noticed a framerate drop at the cube at the few large group ambushes of swat teams.
Well you could take it as an extra focus time…
The sound effects are good, original voice actors and good difference in focus (slowmotion).
Although on the PlayStation 2 version it suffers a bevy of audio errors, for example an echo; audio played twice at cutscenes at different timings.
Music directly from the movies, a big thumbs up.
You’ll definately hear when you need to run or to focus.
Customable and for me perfect controls on the cube, a bit weird on the PS2 and fine on the old XBox controller.
And amazing that you can perform many kinds of moves with different simple combinations.
The movement stick with the punch, kick or action and or with the focus can perform up to a combo hit up to 4 and 5, with many different combinations.
And play dirty, hit them when they are down :3
2 characters to play with a couple slightly or totally different view missions.
The combat is done very well, all the key impressive moves are done with focus.
Focus also improves your auto aiming, speed and dodging abilities.
Chases are good too but not many civilians around, but then again you would panic and a certain agent…
You will be able to fly through these missions fast, thanks to regenerativity and quite many saving sequences.
Oftenly you will be running away, you’re not a Neo, no? And Neo got other things to do…
The main up part are the one on one with familiar or boss characters.
The vehicle and hovercraft missions are done really poor, luckily they are only a few missions.
It’s too monotonous and you got unlimited ammo when you are Ghost or in the hovercraft, which moves horridly.
There is an interesting sort of training mission too, unlocked by a cheatcode.
The quite poorly multiplayer is unlocked by finishing the hacking sequence or enter a cheat code there.
Only preset characters on a few familiar places.
The plus side is being able to play a few familiar characters, downside no focus and focus moves.
But you still got a decent amount of moves and strikes.
Longest loadtime on the PS2 up to 15 seconds or more.
The other systems and the NGC has an acceptable loadtime up to 8-10 seconds.
Just enough not to make you study the matrix codings; blond there, brunette over there….
A good and fast matrix background transition towards to game and out though.
Playing the part of the path of the many that lays the path of the one.
Enter the Matrix and do your part, mostly running :3
The story picks up after the Last Flight of the Osiris and intertwines with the Matrix Reloaded.
It’s the complementory missing part of the Matrix Reloaded and is mainly about the 2 secondary characters.
Niobe and Ghost of the Logos, what their part is of laying the path of the one.
They seem to be visiting many places before the One in the movie does.
You almost need to play and see the movie at the same time.
Sparks the Logos’ operator is quite the sarcastic funny element.
You’ll fly through it easily and with the cheats and weapon drops, thanks to the hacking, even faster.
So you’ll finish both single play lines in less then 6 hours.
Some multiplayer and boss one on one pummeling has a somewhat longer lastability.
It’s all in the hacking option at the main menu.
A DOS like command interface and trying to give you the feeling of how Neo feels behind his PC.
It unlocks multiplayer, some mediocre bios, has some funny text (Sparks is big here :3) and audio sequences and gives you more control on the main game.
You can also unlock a sword hack, you’ll be like Morpheus with his sword.
It sort of fills the Niobe and Ghost plotlines hole in the movie, which makes it a real nice addition for Matrix fans.
They could have improved quite a few things to make this “the best evolution of interactive entertainment” as they call it;
~More and selectable characters for multiplayer,
~Perhaps a 2 player story game mode,
~Better vehicle and Hovercraft movement/chase sequence,
All in all it doesn’t leave much of a good impression beside the footages and minor side story.
It’s a rent game and a buy if you’re all crazy about the Matrix.
Quotes and Scores:
“~…matrix-esque main screen menu after the also matrix-esque green logos.”
“The demonstration is the trailer downloadable from here. ”
“Direct, simple, clear and a jackingly screen outage innage when selecting.”
“Many things looks monotonous and bland, but some places are quite nicely close to the movie’s surroundings and spacious.”
“FMV’s,…~~~…are of high quality”
“The execution of many moves are really good,…~”
“I only noticed a framerate drop at the cube at the few large group ambushes of swat teams.”
“The sound effects are good, original voice actors…~”
“You’ll definately hear when you need to run or to focus.”
“Customable and for me perfect controls on the cube,…~”
“The main up part are the one on one with familiar or boss characters.”
“The quite poorly multiplayer is unlocked by finishing the hacking sequence”
“The other systems and the NGC has an acceptable loadtime up to 8-10 seconds.”
“Enter the Matrix and do your part, mostly running :3”
“The story picks up after the Last Flight of the Osiris and intertwines with the Matrix Reloaded.”
“Some multiplayer and boss one on one pummeling has a somewhat longer lastability.”
“It’s all in the hacking option at the main menu.”
“All in all it doesn’t leave much of a good impression beside the footages and minor side story.”