The best fighting game series on the best phone ever, but how can this ever play well without a pad?
Game type: 2D Fighting
Publisher: Ubi Soft
Number of players: 1-2
Single or Multipack: Multipack needed for 2 players.
After the logos, you’ll get flashes of the nice artworks of Ryu and Ken
and then a random one of the other available artworks as an introduction.
Backed up with a semi nice catchy tune, which makes it all a semi “combat” scene.
The title screen isn’t much spectacular, maybe the use of color and too much text just clash too much.
The introductory artwork are really nice, but nothing you can’t do without.
The demonstrations starts after the tune ends a few seconds at the title screen.
A nice 20 seconds with randomly basic characters in battle.
Indeedy a good example of the arcade gameplay at normal difficulty.
At first it does seem quite empty and the classic tune entering the menu selection is quite nostalgic.
Quite nicely done menu, simple and showing your earned VS points.
No background music, but it isn’t really necesary.
The availability of colors are great and vivid.
Characters are of decent size and detailed like the backgrounds.
Some backgrounds are changed or picked from different street fighter versions and they seem to be out of sync with the others.
A few minor points with that too are that there are no more backgrounds with breakable objects and some with missing details.
Besides that a few mistakes and quite some glitches.
The artworks (gallery) are one of the fine small bonusses here.
The characters looks good when they remain on spot,
but the rest is just like Streetfighter II on the SNES.
Which is good if you like old nostalgic quality, but this is a 32 bit machine and you expect more, no?
Some movements are a bit choppy and many specials look mediocre.
The super combo finish with shadow and a flashy background stream effect isn’t very special either.
Well oftenly there is no drop in frame rate, but after a super combo it drops considerably for a few seconds at times.
Also when one character catches flame…
Maybe you could see it as a slowmotion for a special effect?
Most of the effects are quite decent, for a SNES alike streetfighter.
Unfortunately some characters sound quite less or nasal >.>
Nothing special, quite mediocrely ported I must say.
All the music has been compressed somewhat poorly I guess…
Go crank up some other (versions) music up to max.
Customable controls, but Streetfighter plays perfect with 6 buttons.
Exspecially since mostly all of them are quite usefull.
Well, seeing that the GBA (SP) only has 4 buttons, 2 of those must become 4 buttons with sensitivity.
Well this is, for those that like to use all kinds of level of hits, a pain.
It ruins the gameplay a bit, but I survived nicely with mainly hard kicks and punches.
And a small side note, the movement controls of combos goes easier with the GBA SP for me.
There is a nifty possibility to set the combos for an easier combination too.
You got the 16 main characters with their classic endings and Akuma’s.
The endings displayed somewhat minorly though, but good artworks.
Survival and Time Attack are 2 of the small extras that increase the longetivety of the gameplay.
A great plus are the 3 turbo modes, for somewhat insanely fun.
The training mode can be interesting for trying combos or to vent some aggression?
It got some nice settings for the opponent, from jumping, doing nothing to defending.
It’s unfortunate that 2 cartridges are necesary, maybe alternatively with the game boy player for the cube?
Although you might as well play with the older none-portable versions.
Being portable is a plus I guess, now just need to find another friend who bought it >.>…
Streetfighter, one of the great classics.
Surely you must have played it one way or the other.
Different fighters, with different fighting styles, combatting each other on the “streets”.
There is nothing much new added and no special or extra stories and quite meagerly displayed endings.
Same old story, every fighter fights with their own reason in this tournament.
Streetfighter always has been quite addictive and this game makes you yearn a bit to play the other better versions >.>
The max VS points are easily reached, which leaves the time trials as the only other competetive lastability.
Multiplayer is the key, but the need for 2 cartridges and GBA (SP)…
Easily unlocked, Survival and Time Attack game types and another character.
Akuma and Shin-Akuma to be precise.
Nothing really much intriguing, secret wise.
There seems to be quite a few minor to major glitches in it too, that can damage the game severely.
I would not recommend you to buy this semi glitchy game at full price.
Somewhat entertaining, nice bit of artworks, but for the rest nothing really great.
It’s good to have a mediocre portable Streetfighter, I guess.
Quotes and Scores:
“The introductory artwork are really nice, but nothing you can’t do without.”
“A nice 20 seconds with randomly basic characters in battle.”
“Quite nicely done menu, simple and showing your earned VS points.”
“Characters are of decent size and detailed like the backgrounds.”
“Some movements are a bit choppy and many specials look mediocre.”
“Well oftenly there is no drop in frame rate,…”
“Unfortunately some characters sound quite less or nasal >.>”
“Go crank up some other (versions) music up to max.”
“Customable controls, but Streetfighter plays perfect with 6 buttons.”
“Survival and Time Attack are 2 of the small extras…”
“It’s unfortunate that 2 cartridges are necesary,…”
“Streetfighter, one of the great classics.”
“There is nothing much new added and…”
“Streetfighter always has been quite addictive and…”
“Nothing really much intriguing, secret wise.”
“I would not recommend you to buy this semi glitchy game at full price.”