Shin

Zelda – Windwaker


GAME TITLE: THE LEGEND OF ZELDA – THE WINDWAKER
DATE LAUNCHED: 03-25-2003 (United States)
03-27-2003 (Canada)
12-13-2002 (Japan)
# OF PLAYERS: 1
CONSOLE: NINTENDO GAMECUBE
# OF MEMORY CARD BLOCKS NEEDED: 12 BLOCKS
DIFFICULTY: NORMAL
GENRE: ACTION/ADVENTURE
EXTRAS: GAME BOY ADVANCE COMPATIBLE
PUBLISHER: NINTENDO OF AMERICA, LTD. (http://www.nintendo.com)
DEVELOPER: NINTENDO OF AMERICA, LTD. (http://www.nintendo.com)
RATING: EVERYONE

The 9th installment in the Zelda series, The Windwaker tops them all. This game is simply magnificent in all areas that anyone can imagine.

MUSIC & SOUND
The Music on Zelda: Windwaker is simply magnificent! Some tracks (like the Kakariko Village theme from A Link to the Past & Ocarina of Time) reappear w/ a bit of a tweaked beat to it. Any of the Zelda veterans would already recognize the sounds of switches being pressed, and bombs being blown up, etc.
SCORE7/10

GAME-PLAY
This is something you probably would expect in a Zelda game, which may include elements from a role-playing game, exploration, and of course… action. The whole map is made of various islands scattered throughout the new world which you can visit by using your boat that finds you stranded in the ocean. There also a load of Side quest to accomplish if you truly want to achieve everything in the game.
SCORE8/10

GRAPHICS
When the game was first revealed @ E3 in May of 2001, the crowd was in awe as they saw a more Gothic approach to the game’s graphics. Then, in the following year, the game made it to E3 once more… but this time, instead of the gothic look going for the graphics, the game now has cel-shaded environment (which, in my view, is totally awesome).

And from that, Windwaker features some very impressive lighting effects. Torches give off real-time light and shadows. Heat sources also create a heat hazard behind them…especially impressive around large fires and lava.
SCORE9/10

INTERFACE & CONTROLS
The thing that still irritates me a little bit is that there still isn’t a button that makes Link jump on command. The upper-right corner of your screen displays all the buttons available to you, and also informs you of what they’ll do. A quick glance at this display will tell you not only what you can do to an object, but which button will do it for you (now that’s convenient).

Link’s life & magic meter appear in the same place as always. And there’s also a map display near the bottom left. When you’re swimming you get an air meter in the lower-right (which in my idea was kinda pointless due to the fact that link never swims underwater and just floats @ the surface). As far as the camera angles are concerned, they are ok… but can get a little frustrating at times.
SCORE7/10

STORY
The Story takes place 100 years after the events of Ocarina of Time. It still repeats the same concept as every other Zelda game does (which is to save the world from the brink of destruction & save a princess / world from a falling moon), but with a little twist. In The Legend of Zelda: the Windwaker, you have to go around saving Link’s sister Aryll & not Princess Zelda. Gannondorf also reappears trying to rule the world once more.
SCORE8/10

OVERALL SCORE
9/10

By TurkMasterZero

The Legend of Zelda – Phantom Hourglass

Work in progress... not home!
Trying to get all/most of the new code working before I start on the eyecandy.